Hi guys, I knew if I posted here I'd get a good reply so here goes..
I was wondering if there was a way to Export my maps and have (for example) AO, Roughness and metalness go into one textures RGB channels and I could call that texture "Hammer_Material" or something similar?
This is common obviously and I typically do it towards the end of something being worked on but I'd like to be able to iterate whilst keeping to as few a textures as possible.
Any ideas?
Replies
I hope this helps!
- Teddy
I'll try it now, thanks dude
- Teddy
Thanks again
Thanks for the quick confirmation
- Teddy