Hi,
I am working on candy corn material for Halloween
I have some problems with overlapping pieces. For now, I've created 2 patterns, blended them together with max lighten to put one of the patterns on top. It looks all right. But when I plug this node into normal with high intensity, intersections get visible. How is it possible to keep normals clean like in
here?
Any tips or tricks for overlapping shapes?
Thank you,
Replies
the colour version of tilesampler supports alpha which you can use to mask the shapes out - alternatively you could make a pixel processor that clamps the values.
- Great work! how did you make the jelly beans not to get into each other?
- Thanks Vinícius! Ive basically layered them up. Each layer is a tile sampler node and I tried to tile them in a way where none of the beans touch. I then blended each of the layers on top of each other which eventually gives the impression of a pile. To stop each layer blending into one another I clamped the height values of each layer so there was no crossover in their greyscale values. E.g the top layers values were clamped between 1.0 and 0.7, the layer below was clamped at 0.7 to 0.5, and so on.
Awesome work indeed