It keeps crashing. I literally am saving after every operation and there's a fucking 50% chance that it will crash after I make a new vertices. I might go back to Zbrush Even one of the videos on their main page the guy complains about how much it crashes.
Basically, I want the exact proportions of this map in relation to the top left corner to just be scaled smaller from the bottom right: I need to do this so I can keep the original horse texture, but also have more space in the map. I need to make sure the original horse texture and the uv coords are both scaled to the top…
Alright im going to keep it simple and to the point. im preparing for a huge over haul to my portfolio. I have been making art work on this forum for a year and some change now and am ready to polish off what I have put on my site on start looking for work. Now i have created four pieces all of which with there own pros…
Hi all, Believe me I've been looking into this but I'm still confused by the process. I want to make tileable assets for use in UDK, I've started with a floor panel 512x512. I have made a tileable texture at the same dimensions. I started by creating a plane in 3ds max at this size, then used Goz to bring it to zbrush.…
Hey geniuses! I'm using Maya 2011. I'm trying to figure out how to have a mesh with a 512x512 color map with vertex lighting info over the top of it. Does that make sense? So, I want the color map to come through clearly but have the lighting info be baked into the vertices. I thought the pre-lighting option would be the…
http://kotaku.com/5802935/does-the-xbox-360s-new-disc-format-not-work-with-some-older-consoles http://www.joystiq.com/2011/05/18/new-xbox-360-update-incompatible-with-some-models-ms-offering-r/ New X360 Dashboard update may break disc-reading functionality in your 360, leading MS to replace it with a brandy-new 360 S w/…
This is a basketball level I finished recently. It's around 10k total polys in the scene. About 80 textures totalling 9.5 megs, not bigger than 256x256. There are 2 512x512 lightmaps in the scene. One on the ground and the other on the orange brick building. I used Mental Ray to create the lightmaps.
hey everyone, I posted this a while back as a WIP. I finally feel finished with this piece, a futuristic attack chopper I designed. I actually made a fiber glass speed form that was this basic shape for a shop class at Art Center. 1441 tris, 1 512 x 1024 map. This is one of the new pieces for my portfolio and some…
Hello, I am the Art Director at 5000ft, inc and I am looking for a contractor to help us finalize some of our characters. It is mostly texture work, and a high level knowledge of clothing, wrinkles and folds is a must. Please forward any examples or links to the following email: tsisneros@5000ft.com I will post when the…
Here are some quick renders of an unlockable character from Mercenaries. I had to model this guy to the same skeleton as the main characters, so you will notice some odd proportions compared to Harrison Ford but I tried to keep it as close as possible within those constraints. The textures are 512x512 for the body, 256x256…