Hey geniuses!
I'm using Maya 2011.
I'm trying to figure out how to have a mesh with a 512x512 color map with vertex lighting info over the top of it. Does that make sense? So, I want the color map to come through clearly but have the lighting info be baked into the vertices. I thought the pre-lighting option would be the way to go, but it seems to bake the lighting AND color info to the vertices, losing my diffuse color detail.
Any help would be hugely appreciated.
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