hey everyone,
I posted this a while back as a WIP. I finally feel finished with this piece, a futuristic attack chopper I designed. I actually made a fiber glass speed form that was this basic shape for a shop class at Art Center.
1441 tris, 1 512 x 1024 map. This is one of the new pieces for my portfolio and some constructive critisism would be greatly appreciated. I only trust the opinions of you guys. Of course when I say finished, I really mean almost-done-but-I-really-need to-finish-this-oh-just-a-little-more. The Texture is a bit sloppy, I know.
TIA
dabu
Replies
http://www.tomheroes.com/Video%20Games%20FS/game%20ads/super%20cobra.htm
LtEthe, it is totally supposed to be GI JOE. I even had a GI Joe font on the tail instead of the stencil I went with, but it was almost too cartoony. earlier version here
http://www.dabudesign.com/copter/copter.html
Interesting point about it being too soft, not hawkish enough. Coincidentally, I'm calling it the tiger ray. Though that kinda sounds played out as well....hmmm. Potato Bat? Spinner fish?
Poop, good point about excess pollies on the belly, Guess I can merge some of them. I set my limit at 1500, so I wasn't planning on reducing it much, but I suppose less is more. What do you mean by saturation contrast and color bleeding?
Thanks guys! +)
dabu
I think the texture used for the seat could be reworked. Probably just needs to be darker... but with the window covering it it'd be hardly noticed. (IMO.)
Poop's right about the mesh flow on the underside of the model. You can do with a lot less edges and still keep the overall shape of the 'copter.
Good job man!
They usually had a ton of missles and stuff that could come off (and get lost forever). maybe a few underneath? Nice!
I think I prefer the blue. Actually if you could mix the blue and the grey together... That would make a nice Splitter style camo.
This is great so far. I much prefer this blue/grey hybrid. Play with colour variations on the cockpit canopy, the current purply/orange isnt working as well as some other colours might.
One thing that would add a lot in my opinion is signs of wea and tear. For example, the emissions from the engine exhausts would eat into/discolour the paint extending down the tail, maybe leave some form of residue.
The rotor blades seem a bit flat and bland in comparision to the rest of the texture, maybe add some more intersting surface defintion.
Otherwise, looks good.
Cheers
Steve
I could tweak this thing forever, so I think I will leave it here for now.
I can't wait till my new site is all assembled and I can show off all the stuff Ive been working on at once.
cheers
I do like the new colour scheme, though.
cheers
dabu