This is a basketball level I finished recently. It's around 10k total polys in the scene. About 80 textures totalling 9.5 megs, not bigger than 256x256. There are 2 512x512 lightmaps in the scene. One on the ground and the other on the orange brick building. I used Mental Ray to create the lightmaps.
Nice work man. I think it could use a few things that were desaturated. I would keep the main saturation on the things at ground level. the super black fireescape and the high contrast graffiti images pull the eye away from the main event. But good job overall. 8-)
Jeffro, I love it man. Looks like something I'd do
The brick textures, IMO, are a little weak in areas compared to other areas. But I like what you've done with the graffiti, adds a lot to that sort of environment.
I would add some scratches or dirt to the poles on the chain link fence, feels kinda flat. Also, its little, but I think making the post that suspends the net a little thinner would give it a better sense of scale.
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That would make a fun Jedi Outcast duel map
The brick textures, IMO, are a little weak in areas compared to other areas. But I like what you've done with the graffiti, adds a lot to that sort of environment.
I would add some scratches or dirt to the poles on the chain link fence, feels kinda flat. Also, its little, but I think making the post that suspends the net a little thinner would give it a better sense of scale.
go environments, go