Hello. Soo i am new to modelling and completly potato to texturing. I have done allot of hours on high polly modelling so i am familiar with a clean topology and soo on, but i am very new to texturing and havent tuched it much at all. Anyway i started to model the Mk45 mod4 (the mk45 is the big cannon infront of the ship)…
Hello! I'm posting here on behalf of Team Chivalry, the mod team that created the Half-Life 2 mod Age of Chivalry. We are looking to expand our team, with positions open for 2D artists, 3D modelers, and animators. Before I get into specific job descriptions, let me tell you a bit about our mod. Age of Chivalry is a first…
Looking for?: I am looking for a 3d character modeler create our animated character and creature models from concept and deliver game ready models to include materials, textures, and animations. Animation is not an essential skill, but preferred. You should be experienced and comfortable working in a quasi-medieval fantasy…
Found some really cool old house plans from the 1880s (Australia) and had a hack at modelling one. Everything modelled from scratch (except the grass and plants). Some test renders so far (Arnold is soooooo slow!). https://youtu.be/2AKR3PAHsEQ
Hi I have a few questions id like to ask to a 3D modeller preferably somone that works in the industry. Its part of an assignment i'm currently doing where I have to research this field. Thank you for your time :) * How did you break into the industry? * Was your initial knowledge of 3D modelling self-taught or did you…
I've started off a few projects as I learn 3ds Max, UDK and game modelling but this is the first model I've finished so far. I wanted to build something reasonably simply but with some detailing and opted to model my oak TV stand. I built a high poly and baked down onto my game ready 230 tri model. Texturing was done using…
Hello all from Nomadica team. We are looking for low-mid poly modellers for modelling and texturing flowers, we need the flowers to look as real as possible. We aim to get a life-like look by the artist using render to texture from good vRay materials or similar. Points to consider: - Mid poly modeling (about 7000 - 8000…
Hey guys, I'm currently a student in school right now, I won't mention the school but right now we are working on a character modeling project. My school hired a new teacher and he seems to be stuck in the 1990s I think. He doesn't seem to understand the importance of the newer high poly modeling work flow. I'm working on…
I wonder if anyone can show me a good example of a model using 10.000 tris. I am learning lowres modeling and 3DS max at the same time (watching a bunch of videos over the weekend). I will probably have an interview with a company next week but i only use maya, have done some hires modeling a while ago and worked with some…