I've started off a few projects as I learn 3ds Max, UDK and game modelling but this is the first model I've finished so far. I wanted to build something reasonably simply but with some detailing and opted to model my oak TV stand.
I built a high poly and baked down onto my game ready 230 tri model. Texturing was done using photo references of wood layered and positioned as closely to the real life TV stand.
Here's the final result. I'm pretty much done I think but if there's anything you'd recommend changing please let me know.
The first 3 images are from 3ds Max with the Xoliu Shader and 2048 texture.
The 4th image is from UDK Editor and is using the 1024 texture.
The last two show my diffuse and spec textures.
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I do, however, think the back of your desk is wrong. I suppose you could build it that way, but I'm pretty sure most desks with long sections like the back are either going to be larger, longer pieces of wood, or be that thin cardboard stuff that would be tacked on
[ame]http://www.youtube.com/watch?v=nmOZ8RgxRAY[/ame]
This is a solid oak stand and the back is pretty close to this in real life. It's cheaper cuts of oak on the back with no finish but there are solid boards. I doubt it would ever be seen from the back in game to be honest.