Hello! I'm posting here on behalf of Team Chivalry, the mod team that created the Half-Life 2 mod
Age of Chivalry. We are looking to expand our team, with positions open for 2D artists, 3D modelers, and animators.
Before I get into specific job descriptions, let me tell you a bit about our mod. Age of Chivalry is a first person, multiplayer, medieval combat, total conversion mod of Valve's Source™ engine with a heavy focus on melee combat and objective-based team play. The initial public release of Age of Chivalry was in late August of 2006. The release was a success, and has since undergone several major updates, won the 2007 Mod Database "Mod of the Year" award, and became popular enough that in 2008 Valve Software selected it to be one of 5 mods released on Steam. We intend to expand on our success to date, to continue improving Age of Chivalry, and to strive to make this mod the best melee combat game ever made.
Here is a link to our homepage, our YouTube account, and our Steam store page, so you can learn more about our mod and download it to take a first hand look at our work so far:
AoC homepage:
http://www.age-of-chivalry.com
AoC Steam store page:
http://store.steampowered.com/app/17510/
AoC YouTube account:
http://www.youtube.com/user/TeamChivalry
Before you decide whether or not you want to apply for a position on our team, you also need to know that this is something we do just for fun. None of the team members get paid for their work, and Age of Chivalry is distributed on Steam for free. Despite the lack of pay, there are many benefits to working with our mod team. For example, you can expand your skill set by working with other highly talented game designers, and improve your portfolio/resume. Since no one gets paid and we work for fun, Team Chivalry is a fairly laid back environment where -for the most part- we produce assets when and as we can, and we welcome all suggestions to help improve the game.
Now, on to the job descriptions:
2D Artist
Team Chivalry is looking for at least one senior GUI designer and one texture artist.
Requirements:
- Basically, if you can provide a portfolio that we feel is sufficient, there aren't any other real requirements to list. Knowledge of Source is preferred, but not required, as it's fairly easy to learn for an artist.
- You also need to own a Valve game that comes with Source SDK Base, so you can actually download and run our mod and it's dev build. Half-Life 2, Half-Life Deathmatch Source, CounterStrike Source, Day of Defeat Source, Team Fortress 2, L4D, or L4D2 would all work.
3D Modeler
Team Chivalry is looking for at least two senior modeling designers to join our ranks. These people should be able to model/unwrap the UV with 3ds Max. 3ds Max 8 is the version we're using for the mod, and Maya can be used instead as long as the applicants are able to export their models for us to be able to use in 3ds Max 8. That means that if you use Maya, you'd have to export in .obj, a mesh file format that is readable by both 3ds Max 8 and Maya.
This person should also know ZBrush, or Mudbox, to make high resolution version models to create the normal maps. Knowing xNormal is a plus to bake textures (you can create the normal map and ambient occlusion in that software if you load both your low and high models).
The rigging is made in 3ds Max 8 with "skin" modifier. Knowing how to export the models in source would be a plus as well.
To simplify, the requirements for this job are:
- You need to own a Valve game that comes with Source SDK Base, so you can actually download and run our mod and it's dev build. Half-Life 2, Half-Life Deathmatch Source, CounterStrike Source, Day of Defeat Source, Team Fortress 2, L4D, or L4D2 would all work.
- Be able to create your low resolution model and unwrap its UV in 3ds Max or Maya.
- Be able to create your high resolution model in ZBrush or Mudbox.
If you can meet those requirements, the other modelers on the team can help in the other areas.
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To apply for one of these positions just send your application to
jobs@age-of-chivalry.com