There literally already is a video tutorial showing you how to model something pretty similar, lucky.
Extra tip, picatinny rails, they have set measurements, so you can base the rest of the proportions of the part(and the gun too probably) based of them.
As a general rule to model hard surfaces i always try to model the primary forms and then add the detail, in your case there's also a reptition so you have to keep that in mind too.
fdfxd2I would use a similar technique than the video he posted but making use of some booleans.
@kanga Great workflow! I tested a bit with maya and i see that it works fine too. You can even transfer the creased edges you have in maya to zbrush (export in maya as .ma to get that working).
I'll add to that workflow somethings i notice, with the creased edges you can subdivide in zbrush but it's better to have quads that you can get easily in maya with the "quadrangulate" tool.
Hey dlz. Hmm Im pretty sure with the new 3D app boolean systems that they dont connect verticies. It was a while ago so I cant remember if I quaded the straight modelled stuff. I think I left a mess of ngons for zB to connect up with tris. Polishing in zB by isolating polygroups seemed to do the trick.
Replies