Hello again! I reworked the blocking of the interior a bit to have a better idea of the assets still needed: - I added an inset on the back wall for the bathroom door, as well as some more lighting in this area, - Some more wall decor and a coat hanger next to the door, - Lights, a menu, shelves and some clutter in the…
the robot - video game asset. done mainly with zbrush + 3dsmax. marvelous designer used for the clothing assets. houdini was used for the "noise layer" (inside cables). substance painter was used for textures. final asset ended up in UE5. hope you like it! thanks! https://youtu.be/jLPQ7XJ6G7o https://youtu.be/cLv8eOLZrkY…
Well, if you live in the states and have a wireless connection you may want to look into buying a big bucket to hold everything that goes through the series of tubes that is the interwebs. Seems that the house just overwhelmingly passed a new bill that will require people to report all "obscene" stuff and store all…
http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html An interesting read, most of it seems to apply to MMO's and online facebook games that want you to buy shit.
I know this is a bit of a nonsensical question but after I heard that someone said he enjoys the highpoly over the lowpoly it made me wonder from which different sources ppl. might derive their motivation to push through days and sometimes weeks to finish a piece of work. For me it was always the finished asset in-game and…
Hello everybody. I'm preparing my own training site and I'm curious: 1. Would you be interested in some Houdini + Houdini Engine training + Unity/UE4? 2. What would you like to see covered? I do have plan for 3 courses with topics that I would like to cover point by point already mostly bookmarked, which I will probably…
Hi Polycounters, first thread here. I wanted to share my latest portolio piece for general feedback. Modeled in Blender, sculpted and textured in Mudbox, rendered in TB2. I love rendering in TB2 and wanted to use the SSS shader to make something fleshy/squishy looking. So what better than an obese amphibian! Also, decided…
Whether local / state / country-wide, scratch-em's or tickets, do you play a lottery, and why / why not? I personally get a few 'quick-pick' state lottery and mega-millions (country-wide lotto) every few weeks. Most I've ever won was maybe $20 back. I do it mainly for the fun (albeit small) chance of suddenly ending up…
Hey all. So it has been a while since I have done mapping or anything other then characters and I need to UV and texture this gnarled tree. Unwrapping it seems rather daunting and also seems that if I straighten any of the UV I will get alot of stretching. I could try vertex paint but I dont want the poly count to go to…