Hi Polycounters, first thread here.
I wanted to share my latest portolio piece for general feedback. Modeled in Blender, sculpted and textured in Mudbox, rendered in TB2. I love rendering in TB2 and wanted to use the SSS shader to make something fleshy/squishy looking. So what better than an obese amphibian! Also, decided not to do a low poly. Wanted to keep this guy at 100% squishiness.
So any feedback on how you guys think it's all jiving would be appreciated and thanks for taking the time to have a look!
Turntable:
https://vimeo.com/108640462
