Hey Guys! I'm scuplted a character and now attemting to retopo it. I just wondering if my start is okay or if I'm already doing something wrong. So I really appreciate any hints or help! =) High Poly: (zBrush) Retopo-Start (Maya); Cheers, Gary
https://youtu.be/fCg1uOKj0eg Tried to do a simple but fun character as my first real try in Zbrush. There are a ton of things I should've done differently (for instance NOT subdividing by mistake so often v_v;; ) but that'll be a lesson to take with me for my next one. Any comments or critiques are welcome!
Don't be afraid to try stuff out on your own. I'd suggest finding concept art and trying to replicate it. Polycount has both a character and environment challenge every 2 months which I'd highly suggest joining; they're in the 3D Showcase section. If you've done a ton of tutorials, it might be time to step out of the…
Hi guys , recently started (2 weeks ago) learning and working with 3D and would love to have some feedback from the senior 3D artist here. (i know that i have undeleted faces inside the vehicle and a bug and back left wing, something went wrong) AND YES the tank is oiled daily by powerfull naked nazi soldier rolling over…
Hello everyone! My name is Yaroslav, I'm 2d artist from Ukraine. Now I'm trying myself in 3d. For my first post, I would like to show you one of my latest study. It was created using tutorial by Lance Wilkinson. I hope you'll like it and all coments are welcome!
So I'm trying to branch out into env stuff. Gonna do a real simple building and put it into udk (heavily based on a house near me). 3ds max atm. Here's the first modular piece I have done, 512x512 & 116 tris. Too much?
Hi all ! I am working on some rock formation and I am looking for a way to basically transform this:http://i.imgur.com/M2wXtPP.jpg Into something like this (With a way to define the precision):http://i.imgur.com/FNxzTsX.gif I guess that slope blur could be a direction to solve this, but so far I could not get it to give me…
So, for the pre-DWV competition I did this little piece for PC: Well, I thought the technomage could use a redesign. I changed a number of things. -Muscular build -Changed from seat to leg attachments -Ethnicity -Armor and clothing -Beard length I'm working on the model now, but I'm having trouble getting the upper torso…
Hi, I'm looking into improving at handpainted texturing. I feel like I have been about at the same level for a while and I'm sort of stuck on how to take it further. I especially have trouble getting shapes right. All my textures feel rather flat. Here are some I've made recently: I feel the rock textures feel especially…