Hi all !
I am working on some rock formation and I am looking for a way to basically transform this:
Into something like this (With a way to define the precision):
I guess that slope blur could be a direction to solve this, but so far I could not get it to give me a good result, no matter what slope I use.
I know I can achieve something similar using a gradient map, but I am looking for a cleaner solution than hand placed gradient key.
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