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Author:
conflig
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3D Art Showcase & Critiques
[WIP] First steps at retopo a game character
GeeKay
polycounter lvl 4
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GeeKay
polycounter lvl 4
Mar 2017
Hey Guys!
I'm scuplted a character and now attemting to retopo it.
I just wondering if my start is okay or if I'm already doing something wrong. So I really appreciate any hints or help!
High Poly: (zBrush)
Retopo-Start (Maya);
Cheers, Gary
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vavavoom
greentooth
Mar 2017
Looks nice and well-spaced quads to me. The thigh area looks a little bit less dense than the rest, but this might not be a problem.
Nice work
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GeeKay
polycounter lvl 4
Mar 2017
Thank you for the reply!
I think I'm gonna adjust the spacing of the quads after I finished the complete model. (Or the half of it)
I'm wondering if I have to connect the shoulder pads to the model. The pads will never leave the character nor they can be changed in-game.
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Nice work
I'm wondering if I have to connect the shoulder pads to the model. The pads will never leave the character nor they can be changed in-game.