So, for the pre-DWV competition I did this little piece for PC:
Well, I thought the technomage could use a redesign. I changed a number of things.
-Muscular build
-Changed from seat to leg attachments
-Ethnicity
-Armor and clothing
-Beard length
I'm working on the model now, but I'm having trouble getting the upper torso to look the way i want it to. I'll post some more progress later after i fool around in Zbrush some more. Hopefully that will help. Thanks for reading.
Replies
also, the print screen function doesn't work on my computer for some reason so i'll have to wait to post in-progress shots.
Any help with paintovers or general tips would be appreciated. Thanks a lot guys.
I'm turning this into a class project now. Our 3D Scripting class basically, "here's Unreal; learn how to use it yourself and I'll grade you on it." Our teacher told us to do something that will challenge our mental knowledge of Unreal and, I gotta tell you, I'm feeling pretty mentally challenged (so much that I misspelled mentally the first time I wrote this sentence). I decided to create a custom character with a custom animset and weapon and make it all work in UDK.
I've got a little under a month to finish all of the scripting, animation, and texture work. Luckily, I've already got my character modeled, unwrapped and rigged and skinned. I've hit a few items that might give me trouble down the road:
#1
-His larger hands are his weapons. I'm planning on using orientation and rotation constraints with the smaller hands to mimic the overall function and make animation seem smoother (and hopefully cooler). I'm just wondering if I'm going to run into any problems with my animations. Will I be able to put an attack animation in for the body when the gun fires?
#2
-I'm planning on making this a 3rd person character, as in fighting over-the-shoulder. I'm not too familiar with kismet and I'm just wondering if there's any documentation on creating 3rd person views with kismet available?
Oh yeah, here's some test screens in max. Don't worry about the textures for now. Just test maps.