It seems a little odd that for most of these you've only done the textures but there are no texture flats supplied for the first half of them. If you're the texture artist it'd be nice to see the flats up close
Thnxc guys for good words
Talon - Ok ill try to gather those textures and attach it maby really it would work better with em, im thinking about makin demoreal with thos renders mixed with videograbs from Maya viewport.. but first of all i need to make my own site.
The hard surface vehicle textures and shaders are great. Tons of great detail, great colors and tones. Top notch.
Out of curiosity, how long did you spend on each? Are they rendered in a 3d app or engine?
-Tyler
All the stuff except SMAW and child statue where rendered in max's brazil, SMAW and child is a viewport grab from Maya, about the time it depends for example i modeled that pillar in one day and another was UV, bake and texture, the blue machine was sth about 2 days modeling, 1 day bake and 2 texturing, but you know not always whole 8h it depended what i had to do except that for example SMAW was made in a 2 week time for 1h each day after work sometimes i cought myself on just opening Maya for an hour and closing it with no changes at all
One I remember that we had not much time for character textures so UV and bake took me ~ one clam day not hurring to much, and textures where made from 1-3 days
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It seems a little odd that for most of these you've only done the textures but there are no texture flats supplied for the first half of them. If you're the texture artist it'd be nice to see the flats up close
Talon - Ok ill try to gather those textures and attach it maby really it would work better with em, im thinking about makin demoreal with thos renders mixed with videograbs from Maya viewport.. but first of all i need to make my own site.
Out of curiosity, how long did you spend on each? Are they rendered in a 3d app or engine?
-Tyler
All the stuff except SMAW and child statue where rendered in max's brazil, SMAW and child is a viewport grab from Maya, about the time it depends for example i modeled that pillar in one day and another was UV, bake and texture, the blue machine was sth about 2 days modeling, 1 day bake and 2 texturing, but you know not always whole 8h it depended what i had to do except that for example SMAW was made in a 2 week time for 1h each day after work sometimes i cought myself on just opening Maya for an hour and closing it with no changes at all
One I remember that we had not much time for character textures so UV and bake took me ~ one clam day not hurring to much, and textures where made from 1-3 days
thnx for good words!