Hi,
I'm looking into improving at handpainted texturing. I feel like I have been about at the same level for a while and I'm sort of stuck on how to take it further. I especially have trouble getting shapes right. All my textures feel rather flat.
Here are some I've made recently:
I feel the rock textures feel especially flat and I'm probably using too much filter effects on them.
I'm really want to make them more stylished but I'm not sure how to approach this.
Replies
You might want to choose some good looking textures and try to analyze what exactly makes them appealing. Stuff like colors, contrast, edge definition etc. Basically any elements that could contribute to overall look. Compare them to your textures and see what could be improved.
I personally never tried this but you could also just copy some texture for practice.
I reckon you should pull up some handpainted textures that games like WoW and LoL use and see how their artists approach large chunky shapes. You don't have to follow them completely, but it will help you develop your own way of tackling certain details.
Hope this helps!
I'm already much happier with it. Still lots of room for improvement though. I'm going back to the other texture and see what I can improve on them.
Edit:
Redid the wood and grass textures today: