Hello, I'm looking for a tutorial that explains how to create a material with a sheet of decals and how to apply them in the editor. I searched in this forum and there are posts that explains why is better to use sheets in decals but I can't figure how to do them in UE4. Can anyone help me?
Anybody know the best way to display an object with decals in 3ds max viewport? I'm using 2012, but the decal w/ alpha seems to be z-fighting with the object. Thanks.
Hey, Is there a way to project a decal on multiple objects in 3ds max that is viewable in the viewport? Everything I find either mentions extra uv channels or to use a light with a projector map, but that isn't viewable in the viewport either. Ideally I want to be able project any decal texture on any number of objects. Is…
Ok this is a silly question but what is the equivalent of decals in non-realtime rendering? Like if I was going to do blood splatter or a stain on a stairway in UE3 I would just create a decal actor and project it onto the stairs. If I'm creating something in max how would I go about doing this? PS the stairway is just the…
I am trying to work out a work flow for decals and I have recently bought an olympus xz-1 for close shots (the super macro is sick on this cam btw) of rust, deep cracks and the likes to use on my models. I could use mudbox but I am wondering what is the best way to approach it. example decal:
Hey! I've recorded another Houdini tutorial. This time I show how to create a paintsplash effect in Unreal using Vertex Animation Textures. I also briefly cover how to use the simplebaker to bake out textures to use as a decal. There's a lot of content in there and if you are only interested in specific parts of the…
I cant seem to get the decal to actually update and work. I haven't found much information on troubleshooting this and all the information has said to change the material domain to deffered decal which I did. Any help would be appreciated thanks!
Hey guys! I'm doing a restaurant in Unreal for a client and I need to stick a decal in a window with very precise measure. I did look on the internet to find a tutorial but it just does not work with the defered decal option... How would you guys proceed to do this? What I need is some text in the window and the capacity…
Hi, so i have two animations, one for the body that is a bone animation and one for the cloth that is a (point or maya or alembic) cache animation they both work in Unity but the cache animation has a little delay and i cant figure out why. I need the two animation to be perfectly synchronised and I dont understand where…
Hello. I´ve got a symmetrical mesh and placed deffered decals on one side of it. Now I want to have the same decals copied to the other side. Is there a smarter way to do this than copying each one by hand? Thanks : )