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normal maps for decals

polycounter lvl 6
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repete polycounter lvl 6
I am trying to work out a work flow for decals and I have recently bought an olympus xz-1 for close shots (the super macro is sick on this cam btw) of rust, deep cracks and the likes to use on my models.

I could use mudbox but I am wondering what is the best way to approach it.

example decal:


rust_decal_zps6adb28ad.jpg
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