Hey,
Is there a way to project a decal on multiple objects in 3ds max that is viewable in the viewport? Everything I find either mentions extra uv channels or to use a light with a projector map, but that isn't viewable in the viewport either.
Ideally I want to be able project any decal texture on any number of objects. Is this possible in 3ds Max?
Replies
http://www.cgrats.com/apply-decals-using-a-composite-map.html
But what you probably want is something more like this:
[ame="http://www.youtube.com/watch?v=ge59E3n7gwo"]turboTools - Decal Projector ( 3DS Max) - YouTube[/ame]
which I don't think Matt released (perhaps you should poke him and see if he ever finished it? He is a polycounter).
And yes, displacement maps are affecting the geometry, unlike bump/normal maps.
Found this. Hopefully, others might find it useful:
https://www.youtube.com/watch?v=3_MG9yMbh-Y
https://www.youtube.com/watch?v=66IGMnPgEW0
Problem is how would u use this for curved surface like ur example. This is one did not require the projection modifier as well.
I also saw rapid tools:
https://www.youtube.com/watch?v=Vqay1_giSgk
Is there something I am doing wrong bc this video shows clavertech can't do it unless there are newer features addded after this video was made?
https://www.youtube.com/watch?v=aaQT0dusUyA&pbjreload=10
Also the suggestion by @Klunk is good as well. The workaround would be to cut the sphere into two objects so it doesn't show behind.
@musashidan No worries, mate. Thanks for the help. Very much appreciated :- )
@Millenia Thanks a ton for the video. Still very relevant to this day. I think a combination of all methods where required is the answer. I don't need to use only one technique for curved surfaces.
@Millenia
@musashidan
What about Trim sheets? How does this technique compare to decals? Is it better in terms of performance, rendering etc?
The decal rendering method can vary, with different costs and benefits, etc. It's all variable, specific.