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Decals in Max

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JordanW polycounter lvl 20
Ok this is a silly question but what is the equivalent of decals in non-realtime rendering? Like if I was going to do blood splatter or a stain on a stairway in UE3 I would just create a decal actor and project it onto the stairs. If I'm creating something in max how would I go about doing this?

PS the stairway is just the easiest example I could think of, I just want to project a masked/translucent image onto complex geometry.

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