There's a lot of content in there and if you are only interested in specific parts of the workflow, here are some convenient timecodes for you.
00:00 Creating a flipsplash
14:18 Rendering the Vertex Animation Texture
17:10 Building the VAT material
23:45 Making the material work with particles
26:25 Finishing the particle system
31:30 Setting up the projectile blueprint
33:20 Creating the decal textures
36:30 Baking the textures
39:14 Building the decal material
42:00 Finishing the projectile
I hope you like it!