Hi, so i have two animations, one for the body that is a bone animation and
one for the cloth that is a (point or maya or alembic) cache animation they both work in Unity but
the cache animation has a little delay and i cant figure out why. I need the two animation to be perfectly synchronised and I dont understand where the delay comes from.
Replies
Check your animation import settings for "Anim. Compression" and set that to off
I'm not sure how complex your cloth object is, but if its something like a cape or long coat then you should be able to create a simple joint setup then bind them to your simulation. Then you can use the bake simulation option on the joints to transfer that motion into keyframes and import into unity