I wonder if anyone could help me with an issue I encountered with normal mapping and overlapping UVs while making a set for the DOTA2 contest. First I made the mistake of importing the objects into Zbrush and trying to create the normal map with the UVs overlapping, which created a normal map that could not be used. In…
Here's what our team of 3 guys has been working during this (very short) 2nd semester. The basic concept is a fighting game where the player has to lose in order to win the game: Beat the Bot Logline You control a robot fighting against your best friend - help him win! [*]Engine/Platform Unreal Engine 4 on Android…
Big news for all friends and supporters of 3dmotive! We are absolutely thrilled to announce the official launch of our newly added digital download page! We know a lot of you have been asking for this, and we believe it’s time to offer everyone a choice – continue accessing our entire library via streaming, or download…
So I'm still less than a year into Zbrush, thought I'd like to take a crack at some simple hard surface and throw my hand-painting background into it to see where it gets me. I'm making a scene meant to be used in a virtual world but I plan on expanding on it past that project and into UE4 later on. Original sketch: The…
Magnopus is a visual development company founded by Oscar-winning artists and technicians in Los Angeles, combining art and advanced technologies to create Hollywood-caliber experiences in education, entertainment, and industry. The projects we work on range from designing visual effects for feature films, to creating…
Just some notes in case someone searches on this in the future and doesn't want to wade through eighteen bazillion threads. As of April 2008, Wacom graphics tablets come in three models: Bamboo (formerly Graphire), Intuos3 and Cintiq. The Bamboo series has 512 levels of pressure sensitivity, 2540 lpi resolution, and no pen…
I am trying to create a texture of a large potter with the dimensions 12m x 3m x 1m. I have tried several ways of Uving it and bringing it into quixel for texturing, and they each present different issues when finally viewed in a game engine (UE4 / cryengine). 1st way of unwrapping = low resolution up close If I unwrap the…
Hello polycount, that's my very first thread here (Btw don't mind much my bad english, I'm brazilian) and I'd like some feedback on a item set I'm making for mortred, any constructive criticism is welcome and encoraged. "Banshee's lamentation" is a provisional name, Ideas for that are welcome as well. Armor set: Weapon…
(UPDATE, created planes need not be segmented) over the years i think of things that would make handy scripts to help my work flow. and since i know nothing about maxscript and am too lazy to learn, i come here and ask some nice polycount scripters to help me out and make them. its suprising that usualy they jump at the…
Hi, Im 17 years old, and I really want to work in the creative industry since I was 12. I started to learn Maya and other programs starting about 2 years ago. Its summer break now and I really want to work on a portfolio in order to get in to architecture school, and this is where my problem starts. I have amazing ideas,…