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Sci Fi Crater Scene

polycounter lvl 9
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[kaz] polycounter lvl 9
So I'm still less than a year into Zbrush, thought I'd like to take a crack at some simple hard surface and throw my hand-painting background into it to see where it gets me. I'm making a scene meant to be used in a virtual world but I plan on expanding on it past that project and into UE4 later on.

Original sketch:
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The idea is that there is this huge, nearly-dead god-like creature fallen over out of a massive crater somewhere in space. A humanoid race has come and is attempting to resurrect (or harvest) it using green energy-blood. If it sounds a little abstract, it's meant to be. However, I realized the anatomy from my initial sketch didn't quite read as I wanted it to, so I've diverged from the original idea considerably as the project progressed. Here is my work on it in chronological order:

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Crater lowpoly placed in the virtual world

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Centerpiece hipoly

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Centerpiece lowpoly with final textures

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One of my modular stairs. They're connected to large pipes
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Hipoly of one of my flooring segments

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My lowpoly crates set on the previous floor segment with final textures. Wire mesh in all images is a 128x128 tiling texture, the X braces in the back are from the stairs.

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Zoomed out view of my new layout. I changed the centerpiece to sit on the floor with bracketed-on "wings" placed by the other humanoids (the dark platforms). Under this will be a mess of pipes running out under the other grey flooring.

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And here is where I am now. Lots of things still loosely blocked out. Lots of assets yet to build!

Any comments/crit quite welcome. Will continue to update this thread as I work.

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