So I'm still less than a year into Zbrush, thought I'd like to take a crack at some simple hard surface and throw my hand-painting background into it to see where it gets me. I'm making a scene meant to be used in a virtual world but I plan on expanding on it past that project and into UE4 later on.
Original sketch:
The idea is that there is this huge, nearly-dead god-like creature fallen over out of a massive crater somewhere in space. A humanoid race has come and is attempting to resurrect (or harvest) it using green energy-blood. If it sounds a little abstract, it's meant to be. However, I realized the anatomy from my initial sketch didn't quite read as I wanted it to, so I've diverged from the original idea considerably as the project progressed. Here is my work on it in chronological order:
Crater lowpoly placed in the virtual world
Centerpiece hipoly
Centerpiece lowpoly with final textures
One of my modular stairs. They're connected to large pipes
Hipoly of one of my flooring segments
My lowpoly crates set on the previous floor segment with final textures. Wire mesh in all images is a 128x128 tiling texture, the X braces in the back are from the stairs.
Zoomed out view of my new layout. I changed the centerpiece to sit on the floor with bracketed-on "wings" placed by the other humanoids (the dark platforms). Under this will be a mess of pipes running out under the other grey flooring.
And here is where I am now. Lots of things still loosely blocked out. Lots of assets yet to build!
Any comments/crit quite welcome. Will continue to update this thread as I work.
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A few more images as I begin to wrap up for now... This was all created for a kind of short event, but I plan on continuing to expand this set of assets so I can do some more advanced level building in UE4 later on.
This one is particularly eye-catching