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Rhythm-based Fighting Game

CharacterCarl
greentooth
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CharacterCarl greentooth
Here's what our team of 3 guys has been working during this (very short) 2nd semester. The basic concept is a fighting game where the player has to lose in order to win the game:

Beat the Bot
    Logline
    You control a robot fighting against your best friend - help him win!


    [*]Engine/Platform
    Unreal Engine 4 on Android


    [*]Length
    5-10 minutes


    [*]Players
    Single player


    [*]Levels
    2: One tutorial level + one full song.


    [*]Character Descriptions
    [*]Main character:
    A lean young man with glasses in fighting armor that is way too big for him
    Organic modeling and hard surface for his equipment

    [*]Robot:
    A training bot modified to be controlled manually by another person
    Strictly hard surface

    [*]Girl:
    A skilled engineer who’s wearing transmitters and carrying a control device to direct the robot’s movements
    Mostly organic modeling, minimal texturing / polishing as she will only be seen during the intro sequence


    [*]Team roles
    Carl (Me): Character Pipeline, Particles, Lighting, Intro sequence
    Jakob: Environment/Props, Animation, Tools
    Felix: Programming, Sound, Music
    Everyone: General support and engine/performance research


    [*]Deadline
    In two weeks. :o




    I apologize in advance if the pre-production part gets a bit spammy. Lots of 3D to come after that.

    Character stuff by myself:

    Influence board:
    YH9MBoo.jpg

    Some story scribbles:
    vYnAB6o.jpg

    Character concepts:
    tumblr_nny05eCZN21tnza29o1_540.jpg
    UCaWaVUm.jpg
    tumblr_nnzpt6pvaK1tnza29o2_r1_1280.jpg
    tumblr_nocx0xfR9M1tnza29o1_1280.jpg
    wxV5bO4.jpg
    euipnz9.jpg


    Environments by my pal:

    Influence board:
    yTmRbzE.jpg

    Concepts:
    7zAhTwh.png

    Blockout + quick render:
    Z4hV91Rh.jpg


    Ingame mockup by myself:
    tumblr_nphmoaLqwM1tnza29o1_1280.jpg

    3D stuff to follow!

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