Hi,
Im 17 years old, and I really want to work in the creative industry since I was 12. I started to learn Maya and other programs starting about 2 years ago.
Its summer break now and I really want to work on a portfolio in order to get in to architecture school, and this is where my problem starts. I have amazing ideas, and I have the technical skills in Maya. I'm trying to make a scene similar to what koola dose ([ame]
https://www.youtube.com/watch?v=UwEuSxAEXPA[/ame]). But I all ways run in to problems throughout the process and I get really frustrated and some times sad lol.
Here is a list of some of the problems im encountering:
1) Modeling: This one is quite stupid but I all ways because to paranoid about scale for some reason. So can some one clarify for me exactly how scale works from Maya to UE4.
2) Texturing: I got Substance designer for texturing but I'm not sure if I should use it for arch-viz or if I should go the old fashion way and just use Photoshop.
3) Discipline: I lots of times run in to problems and get frustrated and just quit for the day, can you give me some advice from your experience to help me cope with such feelings. I know its something that I have to learn to deal with but I would like to hear what other people do when they get frustrated.
Thank you!
Replies
3) don't set goals too ambitious for yourself. Set a realistic, achievable goal. Starting a project and not being able to finish it is a big demotivate.
I don't think you need amazing portfolio to get into the school tho right? Because that should be what the school teaches you to do.
Substance is fine, it's just a tool. However, I don't think it's ideal to learn as a beginner. I would suggest learning some basic photoshop skills first. By all means try designer though, it might make more sense to you. Just avoid using the built in generators to make your art for you.