Hey everyone I have been working on my final major project for my Masters in Game arts. Here is how the scene look right now with some of the references i have been using. I am open to any critiques that you guys may have upon the scene. Thank you!! the scene is mostly inspired from the amazing concept art from Marina…
Hey --> my daughter came home from the hospital this weekend. Nice. Here's the start of the story Here's the middle And here's the end. Jessica spent the last two weeks doing mainly physical therapy, to make sure she got back on her feet before school starts. There's nothing illness-related going on now, she's just getting…
Hey guys, my first post here. So it's been a while since I sculpted something and I wanted to get back into it, so I decided to start it off with some likeness study. And so far I find the sculpt quite challenging (which is good although annoyingly difficult as hell). The reference is a model (instagram and such) Lydia…
Hey guys, my first post here. So it's been a while since I sculpted something and i wanted to get back into it, so I decided to do some likeness study. And so far I find the sculpt quite challenging (which is good although annoyingly difficult as hell). The reference is a model (instagram and such) Lydia Graham. I didn't…
Hey guys, first post/thread on the PolyCount forums! I've been looking around it for ages and just never got around to signing up, theres been some amazing art work! Ok so I decided to start creating a new portfolio piece. I want it to be possible to put in game (to show off my low poly modelling skill as well as high…
1. I am feeling overwhelmed by the amount of accessories, and I am also unsure how best to group the UV's. Head and mouth is a no-brainer. Hair, eyelashes & eyebrows another. Fur on her boots maybe a third UV map. But the fact that she has so much clothes layered on top of eachother, I don't really know how to organize any…
1 PRODUCTION PREP Hey folks, This is my first proper post on Polycount, and I hope that I post on here as frequent as I do on Instagram (lol). I came across This concept by Yizard and instantly gravitated towards the design and the potential it has. I sent him a quick message to get the greenlight on modelling this: Snokko…
hey i have tried this upscale the resolution then downscale at the end also using non uniform blur i may have gotten a tiny bit better overall look at this i used transform node to make the shapes bigger by 50% more its much cleaner now so like you said the area indeed is small so its gonna pixelate if i use 10.24 for 2k…
Hey everyone! I’m currently working on a cinematic scene in Unreal Engine 5 and would love some feedback—especially on the lighting. I’m still fine-tuning the textures alongside the lighting, but my goal is to create a soft, nostalgic mood—something that feels like a distant memory from the early 1940s or late 30's. I’ve…
Greetings everyone. I know I probably look a bit new here, but I've been visiting the site for ages and absolutely love the work people have done here. (For all the games, not just UT2k4) Anyways, I figure I'll open with a request, that is if anyone has some time to spare? I know it's a lot of hard work to do these kinds…