Hey guys, my first post here. So it's been a while since I sculpted something and i wanted to get back into it, so I decided to do some likeness study. And so far I find the sculpt quite challenging (which is good although annoyingly difficult as hell).
The reference is a model (instagram and such) Lydia Graham. I didn't want to go for someone famous just yet, since i don't feel confident enough, but still someone whose face has been taken from a lot of different angles.
The part that gives me the most trouble so far has been her cheekbones, which always seem to change from different angles, as well as her slightly open mouth.
My end goal so far is not hyper realistic study with all surface deformations and all that, but rather a more "classical" kind of sculpt in the style of James Cain, like in
this piece.
So please any critique is greatly appreciated.
Thanks







Replies
You've created shapes in your mesh which simply don't exist in the reference, this is the shot where it's most apparent, but it's definitely something that exists in all the shots you posted. You need to flatten down the bulge (look at the silhouette on the opposite side of the face, where you've got a bulge and she's mostly flat). This actually continues along the lip-line too, where she has a slight protrusion and your model cuts back.
You would also do well to soften the transition from the lower eyelid into the cheek.