Hey everyone I have been working on my final major project for my Masters in Game arts. Here is how the scene look right now with some of the references i have been using.
I am open to any critiques that you guys may have upon the scene. Thank you!!
the scene is mostly inspired from the amazing concept art from
Marina Ortega Lorente
Artwork: https://www.artstation.com/artwork/6NbxBx 
This being the main concept art, I made some initial block out

After which I started sketching out the modular pieces which I used for making the modular pieces for the wooden structures.


I wanted to make the wood parts of this so I can more easily make the modular parts

With this low poly I was able to sculpt out some high poly with medium details (without wood grain since I will add those later in texturing part) in zbrush.



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I also made some of the tress and grass in Speedtree
I was able to setup a pcg folliage setup in unreal engine to layout the scene.