Hey there, this will be my first zbrush sculpt which I intend to turn into a game ready character with normal maps. I've only ever used zbrush to add detail to a finished mesh (such as folds in jeans) with the topology already in place as created in 3Ds max. This will be a challenge. This character will be realistic to an…
Hi guys, Thanks for reading my thread. This is the first post in which I've uploaded to Polycount for all the harsh criticism :P. I appreciate any feedback as it improves me as an artist! I've currently just finished my second year at University, and return to my final year shortly; this piece is a character for my final…
Hi everyone, This is my first post here. I've been learning Zbrush for a little over 2 years but I'm always a little weary about showing my work online. :persevere: Silly I know! :P This is the character I'm currently working on and some critique would be most welcome! I'm planning on making him a King type character,…
[ QUOTE ] ... 2 years of work - 48 characters (complete with accessories clothes faces basmesh textures etc...) ....it means 1 character = 2 weeks of work. [/ QUOTE ] not necessarily. normally you can re-use a lot of stuff with purely human characters. 48 unique characters, that might be a different story. anyway, i don't…
I am looking for a talented Character Artist to help with an upcoming game prototype we are working on. I am looking for someone with an realistic art and texture style, that focuses on highly res sculpting, and animation friendly retopology skills. A love for horror themed characters and creatures a plus. We have a base…
Hello all! I've decided to work on an entry for this contest. It sounds like a super fun opportunity to explore some new technology and reinvigorate me to create a fun new character! I've been working on a concept over the past few days (must improve my 2D!) and am wanting to take the character in this direction: A fierce…
Hi Guys, Here are a few WIP things Ive been working on for a project. Looking for crit and all things commentable. Its mainly a bunch of work all at different stages of development, but any help or comments would be greatly appreciated. Thanks for looking. This Character was a bit rushed out. Its since gone into udk for…
I'm currently working on a Female character, normally I practice doing male characters and rarely go past the anatomy stage, I need to break this habit and learn how to do female characters. Please critique so I can improve and make changes, It would be greatly appreciated.
This is entirely a personal passion project. I am a hobbyist with years of experience, but in the name of pragmatism, I know I'll need to outsource aspects I don’t have the time or ability to oversee and complete personally. In this case, I'm adept at hard-surface modeling and character animation, but not terribly good at…