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[PAID] Hiring Character Artist

I am looking for a talented Character Artist to help with an upcoming game prototype we are working on.

I am looking for someone with an realistic art and texture style, that focuses on highly res sculpting, and animation friendly retopology skills.

A love for horror themed characters and creatures a plus.

We have a base zbrush mesh already created to build off of that fits our animated rig, so you will not be required to start from scratch. Polycount is very flexible, ranging from 15-30k triangles as required per model.

I am currently paying out of pocket so my budget is limited. I can offer 350$ USD for this character with an option for higher payment for creating a few different heads and/or clothing types that can be interchanged with the base body mesh. Further details and explanation will be answered privately.

Contact Basrakan123@gmail.com with your portfolio and any questions you may have. This is an exciting project with the option of more work after completion of Character. Thanks!

Thanks!

Replies

  • ironbelly
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    ironbelly polycounter lvl 9
    I can completely understand the need to keep costs down because it is coming out of your pocket but the level of detail you are asking for in your characters will take a good modeler anywhere between 50-100+ hours to create. You can do the math based on minimum wage to get some perspective on just far off you are on what you can afford with what you are asking
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