Hi Guys,
Here are a few WIP things Ive been working on for a project. Looking for crit and all things commentable.
Its mainly a bunch of work all at different stages of development, but any help or comments would be greatly appreciated.
Thanks for looking.
This Character was a bit rushed out. Its since gone into udk for a game prototype a few of us are working on.
This female character is what im really lookign for input on. Shes loosely based on the Rachel Morgan chracter from the hollows series. I think its the face aand body, im looking for input as i evolve the sculpt.
Here's her concept:
This will become my interpretation of Poseidon. Really early stages atm, fleshing out the sections and droppign in a few details and stuff, and i Have loads of extras to add. The concept is below.
Here's the Concept
This character was also a little rushed as its a main character for the same game prototype as above. Had to devleope this chracter and the top male, with no concept art and on the fly.
Replies
Compared to Andrew Loomis' Ideal Female Proportions
As you can see your head is really really tiny. There are also some other anatomy mistakes, you should take care of those.
The sculpting itself is fine. I love all those details and the folds are quite good. Altough that tiny head really makes it look bad.
Awesome, a 100^6 better result. The hands and boots are still a tad too big though.
The proportions are really off; think how many heads high your characters are. 7 heads is good, 8 is heroic. Also the arms are a bit short, the wrists should be at the same level as the crotch when put to the side.
As for the heads themselves, they also need more refinement. Watch out for your proportions and distances like the size of the heads themselves and those eyes are too close to each other. The distance between them are an eye width apart. The arches above the eye socket are just too exaggerated. Also the lips look like they're tacked on and not built from a good form. When sculpting a head, you have to have good form first and keep in mind the underlying bone structure. I suggest to look at some traditional clay sculpting videos in youtube.
Good luck
She's still slightly long legged but im not sure, i think i kind of like the extra length of the leg its about 1/4 head.
Also are you going for stylized characters are naturally correct ones? Reason I ask is if you're going for stylized you're not quite hitting the mark due to the numerous anatomy issues head to toe. I know it's rushed, but at least hit the anatomy correctly (or close to correct) as possible. Everything else will be gravy after that
Good luck on the project.
~t
i suggest looking at other artists portfolios, like Sze Jones for example, for some inspiration and so on.
good luck
Garriola83 – thanks for the paint over, that was great, I had done a lot through the day before I got the post, however, it was really incite full and ive started to address the things you’ve pointed out through the day and just now, I’ve toned down the throat and some volume to her thighs etc.
Lildragn – thanks for the pointers! Also thanks for the artist reference its awesome! Great work on the dungeon and dragons characters there great!
Here’s what I’ve got so far (rendered in orto to show the heights properly)
Would love some crit and any input!
Cheers
I did over exaggerate the face originally, but ti looked to wrong (see above). I'm struggling with the subtly of the female face tbh.