Hello all!
I've decided to work on an entry for this contest. It sounds like a super fun opportunity to explore some new technology and reinvigorate me to create a fun new character!
I've been working on a concept over the past few days (must improve my 2D!) and am wanting to take the character in this direction:
A fierce brawler-type character with an outfit consisting of some time-period mix of medieval armor and... 40s fashion? I want to give her an androgynous appearance, a slightly bulky physique (think Nadine from Uncharted 4... ugh she's awesome...) with feminine but a bit rough facial features and short hair.
Things definitely may change during the ZBrush phase depending on how things are looking!
I think I'll be spending the weekend exploring Character Creator and see what kind of base mesh I can get out of it, then move on to ZBrush where I think I will be live streaming my process.
Thanks for looking.
Replies
I used Character Creator tools to get the face and body type as close as possible to what I want, then brought it into ZBrush to finish the process. I had to mess with the proportions a bit for both the face and body, the CC export was a little too pretty for me.. . I'm looking forward to getting everything working with the CC rig after I've moved everything around!
I blocked out most of my outfit pieces inside ZBrush, focused mostly on proportions. I ended up moving the faulds to the outside of the trenchcoat, having it the other way around was looking a bit impractical. Nearly everything is placeholder at this point, as most cloth pieces I plan to generate in Marvelous Designer and I'll likely be creating cleaner versions of the armor pieces from scratch.
Thanks for looking!
I've been working away in Zbrush and MD, and am just about done with sculpting on this one. I've made plenty of changes with the design. The further I kept working with what I had the more I realized it wasn't working, and went back to the drawing board on quite a few pieces of her. Head is still WIP : )
Hopefully I can blow through the low-res and UV's and move on to the technical side as soon as possible. I want to see what I can do with the Reallusion software and am greatly looking forward to messing around with it!
Thanks for looking.
I took a break from working on the exhausting low res mesh for this lady to do some refinement on the head.
Transfering iClone soft cloth simulation onto a bone driven rig was a fun adventure. I'm just glad it worked... somewhat!
Thanks to those who followed : )
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