Hello , I was trying crazybump to make a stone wall texture , but to enhance the bump of the wallset and the shape I made an outline of the wallblocks and in B and white I have made a normal map and then I overlayed on this the other normal map extracted from the normal picture .... this is the process... altugh it looked…
Hello, I am a student at the moment and I'm working on an engine for an animation. And I don't really get my animation to work. Some parts don't lock into each other or just go theire own way. And so I am going to ask you guys what is the best solution. Here is what I am working on. I have 2 pistons that need to stay…
hello polys ! i have asked a friend of my dad that has a computer business for companies etc, and i asked for a "shit kicking computer that would enable me to run 10o00000 programs at the same time and still be able to dance the chacha." and here is the proposal , he says that i can opt for the even more powerfull…
Hello all, Just moved from max to maya and i don't know why the hell my object is smoothing (subdiv pressing the 3 keyboard button) that way. Thanks in advance for any kind of help ... I check creases, and hard/soft edge ...
Hey guys I am currently working on a space hall for a Space ship any feedback or ideas are helpful. I am also trying to use as few texture sheets as possible. ere is what i got so far and here is my texture sheet as of thus far
Hello there, it's me again thanks for the unban, and I promise i will not do a single mistake, if i do a single mistake delete my account! since i am unbanned, will continue Anubis :) .
Hello everybody I have a problem... I just painted in substance a component and now that I am rendering it using arnold {maya} I get really bad stretchings along the uvseams.. In substance you can use the triplanar projection and it does the job but when I import all the maps into arnold and render them out all the seams…
Hello guys, I'm been playing with Zbrush for a few months, but I've always sculpted creature, monsters. So this time I'm serious getting into a human but I feel like I got some problems with anatomy, especially for the face. I do use some references while sculpting but it just doesn't seem right:poly127:. So I hope you…
Hello to everyone! This is my first post here at polycount. Just a simple question for anyone who has time to answer. I'm fairly new in the game art and design program here at the Art Institute of Pittsburgh, and I'd like to start my own web page to post all my 3D work and to show my progress throughout my time here. The…