Just thought this artist's speed sculpt is relevant to what you're doing. Hopefully the process on the video can help. The sculpt is more stylized though. [ame] https://www.youtube.com/watch?v=RLZOSorvE2w[/ame]
Hi all, I was wondering if it's possible to use the Sculpt Geo Tool in Maya to snap the vertices of a mesh to the live mesh? The result would be something like Max's Conform brush I guess. Ideally I need a way to snap all vertices in a fast way to the live mesh. Right now however, the problem is that whenever I…
I'm struggling to understand how the boney landmarks and muscles influence the shape of the back, was wondering if some of you got some helpful tips and/or references? Also any critique on the sculpt is highly appreciated, I used mixed reference from all over the place, so i'm unable to post the reference material for…
Inside we'll take a quick peek at a few things happening at three other 3D community sites: NextgenHardSurface, Game-Artist and ZBrushCentral. Next Gen Hard Surface There's a great planning thread on a UDK level by user Neolight. Thread's like these can be the most effective way of presenting your projects. It's how I do…
Hi, I just finished my first retopo of a sculpt I made. I am looking to rig this next, or make UVs, paint it and then rig it alternatively. I was wondering if I could get some feedback! Any advice or tutorials relevant to what I am doing, would be awesome :) Have a nice day!
Brushes you should be aware of during this rough sculpting stage: trim Dynamic damStandard Slash3 Also, Clip Curve. Also, your rough sculpt doesn't need to be all one subtool. Separate as need be, and for this case, as it is actually built. IF that's what you're calling a low poly, that is not a good low poly for something…
You're making nice progress! I'd recommend working more at defining the overall planes of the face with harder planes before adding in the more fleshy details. Look around for some reference images like this (sorry mine is tiny). It helps a lot to understand these shapes in order to exaggerate and add more appeal to your…
I'm trying to sculpt a shield based on the one from Evangelion but have been struggling to get it right. This project is for a friend in need and has a total budget of $0.00 :/ The final goal is for 3D printing for a 28mM scale tabletop war game army. Any help would be greatly appreciated. Thank you.
Henlo, ok, so speaking for production creation and in order to get hired by potential client or a company could you explain is it important (and if is why it is important) to know how to sculpt cloth folds manually by hand on a character clothes or it is totally fine if using strictly only marvelous designer to simulate it…
I've been working on and off for about 2 weeks on this character, It's my first attempt at full body sculpt. I originally started with a base mesh in maya then took it over to Zbrush. I'm going to create trousers and shoes and other decor for the character, eventually I'll texture rigg and animate for my portfolio. Any…