I've been working on and off for about 2 weeks on this character, It's my first attempt at full body sculpt. I originally started with a base mesh in maya then took it over to Zbrush. I'm going to create trousers and shoes and other decor for the character, eventually I'll texture rigg and animate for my portfolio. Any Feed back/ advice would be great..........
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One thing that draws my eye immediately is the area between his nose and upper lip. It appears to stick out a lot.
Another critique is the overall feeling of "weight" in the model. With the exception of the fingers, he's standing very stiff. I would try to relax his posture slightly.
One more critique in regards to his musculature. His abdominal muscles feel very "stamped on", rather than flowing from the other muscles in his torso. Also, the muscles on in his back look a little lumpy and undefined. What I try to do when defining muscles is go for is sculpt the larges muscles first, make sure those flow well, then go in and add all the nibbly ones.
Again, these are just my two cents. He's far from a bad model.
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Ear looks too small and too low.
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