Hey guys, I'm making improvements on a character. Would love your feedback. Currently the character can switch between different clothing items. All materials have variable base colours, blood masks, sweat, etc. In Zbrush my LP is connected to my subdivision stacks. The intention is to create more characters from this base…
Hi all! This is my first thread on polycount about my current Room Project for Uni. The original piece that my project is based on is called 'Mercury' by Cornelius Dammrich. My aim was to get as close to the original piece as possible using only the texture space of 8 x 2K maps and the Unreal 4 engine for lighting. My…
Hey guys, Building my first interior scene and wondering which model configuration is best for UE4's lighting system. Examples below: 1 color = 1 mesh. In this example the meshes are separated by material (floor is separate mesh too) total mesh = 4 1 color = 1 mesh total mesh = 12 In this example the meshes have been split…
https://www.artstation.com/artwork/2x6YlY Hey guys! I just finished up my first complete environment in UE4 and thought that I might as well post it here as well, as a first post, and to get your guy's thoughts on the piece. I'm aware that it does look kinda clean for a subway, I definitely could've gone further with the…
[ame=" https://www.youtube.com/watch?v=uSk2xLFURrY"] https://www.youtube.com/watch?v=uSk2xLFURrY[/ame] Hello everyone! I would like to share with you a project that I have been working on for the past couple of months. I wanted to make a scene with UE4, to learn the program a little more, so I chose to make a re-creation…
This is a scene I have been working on for over a month. Its World Of Warcraft fan art made back to 3d. I am finally trying to make things like they would be in real games so textures are re-used and resolution is 256 to 1024. Trying to get decent texel density too. Never before actually made human like characters or hand…
@PixelMasher Hi Tim, watched your tutorial here: https://www.youtube.com/watch?v=eVPuvCAEz4Q Very informative, I read this info here on ue4 doc: https://docs.unrealengine.com/en-US/Engine/Rendering/Materials/HowTo/EmissiveGlow/index.html At the bottom of the page: Conclusion Adding Emissive Lighting to any Material is very…
Hi, Currently for a final university project I am creating a sci-fi environment in Unreal 4. The theme is an exploration outpost on a lush, green planet. There will be a small exterior and a more metallic, clean interior. Some of the concepts for the exterior that have been bashed together: Here is the environment as it…
Hello, I'm working on a little thingy here currently with tessellation: But for performance reasons I'm switching to POM instead. My material consists of 4 layers and without tessellation or POM it's about 200 instructions which is perfectly fine. My issue is a single POM node linked to 1 Diffuse and 1 Normal map simply…
Thanks a lot who helped me with critics and comments, and just for watching the topic. I learned a lot on this project. I'm happy with the result, and in my opinion, as for the first environment looks not bad. In the next project I will take into account mistakes made here, and I am sure that will be much better. So, the…