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[UE4 Character] Improvement Exercise

polycounter lvl 11
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Croftyness polycounter lvl 11
Hey guys, I'm making improvements on a character. Would love your feedback.
Currently the character can switch between different clothing items. All materials have variable base colours, blood masks, sweat, etc.

In Zbrush my LP is connected to my subdivision stacks. The intention is to create more characters from this base mesh.

My workflow usually follows..
Zbrush - 3dsmax (HP_LP)
XNormals (Baking)
Polypaint - Photoshop (Texturing)
Substance suit (Roughness maps and masks)
UE4 (Engine)

As this base character will be replicated multiple times I need to reassess the mesh and leave as many potential avenues open. At the same time it presents a cool opportunity to fix any problems or shotcuts I've made.

Feel free to ask question or request shots. I’ll keep posting my progress.

Much appreciated.


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