Hi all!
This is my first thread on polycount about my current Room Project for Uni. The original piece that my project is based on is called 'Mercury' by Cornelius Dammrich. My aim was to get as close to the original piece as possible using only the texture space of 8 x 2K maps and the Unreal 4 engine for lighting.
My project is still an ongoing WIP and so any feedback, advice or crit is more than welcome
This is the original 3d concept by Cornelius Dammrich...
...and this is my current WIP
Still getting to grips with UE4, the current scene has mostly stationary lights at the moment as I'm struggling to get the desired look without them.
Got a few assignments on the go for now but this is a piece I really want to polish up on so let me know what you think!
Replies
this is going to be hard to surpass ^^
The proportions seem ok, your room might be a little longer and I think the colors are a little off right now. You got a green/yellow tint going on while he uses creme colored / warmer lights and blue/purple shadows. This is a very pretty color scheme in my opinion, so you might wanna stick to it. The yellowish wall on the left hand side is also grabbing more attention than it probably should be.
You can easily fix some of it with post processing.. tinting the shadows and maybe throwing a lut on top of it.. but yeah.. keep going
Gonna keep going with this to get as close as possible and hopefully UE4.6 will help with the emissives now so I'll be trying to shift this over when I can