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UE4 Sci-Fi Room

Hi all!
This is my first thread on polycount about my current Room Project for Uni. The original piece that my project is based on is called 'Mercury' by Cornelius Dammrich. My aim was to get as close to the original piece as possible using only the texture space of 8 x 2K maps and the Unreal 4 engine for lighting.
My project is still an ongoing WIP and so any feedback, advice or crit is more than welcome :)

mercury.jpg
This is the original 3d concept by Cornelius Dammrich...

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...and this is my current WIP
Still getting to grips with UE4, the current scene has mostly stationary lights at the moment as I'm struggling to get the desired look without them.
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Got a few assignments on the go for now but this is a piece I really want to polish up on so let me know what you think!

Replies

  • Cay
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    Cay polycounter lvl 5
    come on!.. f*cking back button.. lost my comment.. anyways.. once again :/

    this is going to be hard to surpass ^^

    The proportions seem ok, your room might be a little longer and I think the colors are a little off right now. You got a green/yellow tint going on while he uses creme colored / warmer lights and blue/purple shadows. This is a very pretty color scheme in my opinion, so you might wanna stick to it. The yellowish wall on the left hand side is also grabbing more attention than it probably should be.
    You can easily fix some of it with post processing.. tinting the shadows and maybe throwing a lut on top of it.. but yeah.. keep going :)
  • Domids
    Thanks for the feedback Cay! Been Throwing more stuff in to fill the room up and edited the colours of the lighting although matching it has been difficult as I think my monitors colours need calibrating XD

    tumblr_nge738HrcT1t1lahto2_1280.jpg

    tumblr_nge738HrcT1t1lahto1_1280.jpg

    tumblr_nge738HrcT1t1lahto3_1280.jpg

    Gonna keep going with this to get as close as possible and hopefully UE4.6 will help with the emissives now so I'll be trying to shift this over when I can :)
  • Gnutmi
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    Gnutmi polycounter lvl 10
    Looks good. Next thing I'd do is to add some detail to that wall. Looks a bit plain and flat.
  • littleclaude
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    littleclaude quad damage
    Looking good, have you got an camera pans?
  • BasicallyNormal
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    BasicallyNormal polycounter lvl 7
    Cool start, I've always loved this piece! I think you could dim the intensity of the lights, and I'm not sure if it's the FOV but the room feels a little long. The doorway and shower might want to be pushed closer.
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