Hi,
Currently for a final university project I am creating a sci-fi environment in Unreal 4. The theme is an exploration outpost on a lush, green planet. There will be a small exterior and a more metallic, clean interior.
Some of the concepts for the exterior that have been bashed together:
Here is the environment as it stands at the moment.
As you can see, there's still a long way to go. A couple of big issues I'm aware of which I haven't got round to fixing are the horrible reddish ground material and some composition problems with the assets. As well as generally making it look a little nicer.
The current job is importing all of the interior into UE4 and making sure it all works as expected.
Any help/crit would be greatly appreciated. There's still a way to go so any drastic changes are not completely out of the question. Also, links to useful tutorials, interesting ref or similar projects would be really helpful
.
Thanks!