Hi,
Currently for a final university project I am creating a sci-fi environment in Unreal 4. The theme is an exploration outpost on a lush, green planet. There will be a small exterior and a more metallic, clean interior.
Some of the concepts for the exterior that have been bashed together:
![asxc1Ez.jpg](http://i.imgur.com/asxc1Ez.jpg)
![vgpvXvN.jpg](http://i.imgur.com/vgpvXvN.jpg)
![7QsL9Ay.jpg](http://i.imgur.com/7QsL9Ay.jpg)
![NGIOJq8.jpg](http://i.imgur.com/NGIOJq8.jpg)
Here is the environment as it stands at the moment.
![bJCLvp4.jpg](http://i.imgur.com/bJCLvp4.jpg)
![uYpCmns.jpg](http://i.imgur.com/uYpCmns.jpg)
![eRAV5Zr.jpg](http://i.imgur.com/eRAV5Zr.jpg)
![6HeXmF7.jpg](http://i.imgur.com/6HeXmF7.jpg)
![QP3QCpy.jpg](http://i.imgur.com/QP3QCpy.jpg)
As you can see, there's still a long way to go. A couple of big issues I'm aware of which I haven't got round to fixing are the horrible reddish ground material and some composition problems with the assets. As well as generally making it look a little nicer.
The current job is importing all of the interior into UE4 and making sure it all works as expected.
Any help/crit would be greatly appreciated. There's still a way to go so any drastic changes are not completely out of the question. Also, links to useful tutorials, interesting ref or similar projects would be really helpful
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
.
Thanks!