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Planetary Explorers [UE4]

Hi,

Currently for a final university project I am creating a sci-fi environment in Unreal 4. The theme is an exploration outpost on a lush, green planet. There will be a small exterior and a more metallic, clean interior.

Some of the concepts for the exterior that have been bashed together:

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Here is the environment as it stands at the moment.

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As you can see, there's still a long way to go. A couple of big issues I'm aware of which I haven't got round to fixing are the horrible reddish ground material and some composition problems with the assets. As well as generally making it look a little nicer.

The current job is importing all of the interior into UE4 and making sure it all works as expected.

Any help/crit would be greatly appreciated. There's still a way to go so any drastic changes are not completely out of the question. Also, links to useful tutorials, interesting ref or similar projects would be really helpful :).

Thanks!
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