This is a scene I have been working on for over a month. Its World Of Warcraft fan art made back to 3d. I am finally trying to make things like they would be in real games so textures are re-used and resolution is 256 to 1024. Trying to get decent texel density too. Never before actually made human like characters or hand painted anything, so many first times here. Used Maya,GIMP,SD,Zbrush. All real time lighting, since my UE4 bugged and will not bake beyond 0.25%, might look into that... Anyway I am about half way there I think. Undead female getting done now, now that I look at it in a small picture, she looks like too big and stronk.
Refrence
Here I am
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Still need to be better with hand painting, I am so used to making everything with Substance Designer.
Modeled sylvanas windrunner statue. Need texturing and maybe some details on weapon.
First detailed human model I have ever made.