Hi lo, My name's Adam. Im a long time polycounter, and a first time poster. I have worked in this industry just over a year. last year i took a job at a small startup called Clapfoot Inc. in Toronto. We make Mobile games. We've released such titles as: Sector Strike, Play Tennis,and Tank Hero it has been such a great…
Please send resumes &
portfolio to ross@rylem.com Junior 3D Character Artist Location:
Redmond WA Contract:
18 months Responsibilities * Assist Character Art Lead in managing and giving model feedback to outsource companies. * Take existing high poly assets and create low poly models, texture bakes and texture masks,…
Hi, I'm Sagan. I'm developing a dark medieval fantasy game series called Teleria. The project will be receiving some funding by the end of this year, which should be enough to produce an excellent vertical slice of the game to take to crowd sourcing and other investors. I'm looking for 3D Character Artists to join the…
Our client requires a talented new Character Artist to assist in the creation of their next BIG game. Whether youre a graduate or an experienced artist, if your portfolio is packed with amazing characters then they want to hear from you. This will be an initial 6 - 12 month Contract assignment based in their Midland based…
Hi, my name is Krissy. I'm new to Polycount and this is my first thread. I have have been modeling for about a year. I hope to grow as an artist and learn more about the techniques that are used to create characters along with other objects. Please send me feedback! I would love to hear what I can improve on. Thank you all…
My progress on a new character I'm working on. Seeing my previous image is making me sick. The polypainting was done super quick just to see what the character would look like with some actual skin textures. Not representative of anything Something weird happened when I was switching between shaders, and the body textures…
To answer the questions in OP though, I use Marmoset for real time and either Max MR rendering or ZBrush BPR for high resolution which came from a tutorial by Vitaly Bulgarov. Like I mentioned above, I find breaking shots down to a specific purpose per page is best with around 3 - 4 pages. Similar to what you will see for…
I'm interested in working out some TF2 characters. Well, not really characters, I just want to see some art ive done using their shader for characters. If I can get it in as a static mesh and still have the same rendering style, that's fine. I've looked for a while now, and not come up with anytihng but "skinning"…
Here is my current WIP its based on a character concept I drew out for a character design class. Any suggestions or critiques are welcome, this will be the first character I have done a complete normal map for, so this is a relatively new process for me. Both pictures are grabbed from the perspective viewport in max 9. The…