Here is my current WIP its based on a character concept I drew out for a character design class. Any suggestions or critiques are welcome, this will be the first character I have done a complete normal map for, so this is a relatively new process for me.
Both pictures are grabbed from the perspective viewport in max 9.
The base mesh
Normal Map
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I agree with the face detail, but I do want to say I really like the amount of detail it holds in the normal map on the other parts like the torso, good job on that.
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Thanks. I have been studying anatomy in depth for the last month or so. I am getting pretty confindent in working with muscle structure and bones.
I will have another update of this soon, I am going to change up his head a bit.