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Junior 3D Character Artist
Character Art Lead in managing and giving model feedback to outsource
existing high poly assets and create low poly models, texture bakes and
texture masks, implementing them into the game engine.
closely with the Character Art Lead and Character artists to create
believable Sci-fi armors.
good communication skills, and a great team-player attitude
foundation in human anatomy and mechanical principles.
- Ability to
create believable Sci-Fi Armors
vision to take a character to completion from either a detailed or simple
understanding of next generation asset creation pipelines and tools
knowledge of Maya or any core 3d modeling package
knowledge of Zbrush
knowledge of Substance Painter or any core texture painting package.
understanding of form, shape, structure, and silhouette in regard to
- Great eye
for light, shade, color, and detail in creating texture maps
- Able to
effectively collaborate with Tech-Art and Animation departments.
creating clothes in Marvelous Designer.
working on FPS or sci-fi games