Just wanted some clarification: How does the workflow in Zbrush look like? Is it starting with dynamesh,when done with blocking stuff in - Zremesh, project details, and then subd - sculpt till its finished giving details etc - polypaint - then drop to lowest subdiv and get texture-map. Decimating the highpoly and importing…
Hey there, I'm Tristamus (Antonio Aiello). I'm a Level Design / 3D Environment focused artist! I'm about to graduate from ILIA - Chicago... Take a look at my website and portfolio and see for yourself! Go to the "Gallery" section. I also am aware that I still need to add Polycounts to my work, as there is none yet. I would…
Hello Polycount, We wish everyones good health and prosperity. We are going to start here our art display for all industry professionals. It will help us to improve our work along with the sharing of industry updates. PrismArt Productions is a India based team with more then 100 people of work force. We work for…
Hey wonderful people of Polycount, We are currently looking for a Freelance 3D Character Animator to help out with a few animations for an upcoming update on our mobile game Dig that Gold. >>Check it out on iTunes<< This is on a set of characters that have been already rigged in Maya, and we use Unity as our game engine.If…
Hi, everyone. This is my first post here in Polycount. I made this samurai in zbrush earlier this year for exercise and now I decided to make a full game character with him. All of the images are screenshots from the 3D Max viewport using Xoliul shader. He got 10016 triangles including the sword and 10 maps separated in 3…
Hey there, I'm currently building up my portfolio. So I thought it might be the time to start a thread on Polycount, hopefully get some feedback on my work and grow on my pieces. The first one is a single camera 3D-scan of my girlfrind. Her expression is due to the overcast lighting conditions. (thanks for your patience <3…
Hi everyone! This is my first post here at Polycount. My name is Daniel and I am currently attending the 3d graphics program at the school futuregames academy in Stockholm Sweden. My education is coming to an end and it is soon time for our internship period. This is my first real 3D education and this is my portfolio that…
Hey all, I just joined Polycount and I had a question with 3DS Max. When I import a texture, it always shows up much brighter than when it's viewed outside the program. Here's an example from when I was modelling a Graphics Card Here's the original picture: I'm using it to set up a reference plane and it's really making it…
Hey everyone I've been using polycount for a long time now just too look at cool artwork and such. I made an account on the advice of my teacher saying I can start posting my work to get feedback and ideas and be involved. I am a computer graphics major with a focus on 3D and I'm fairly new to ACTUALLY trying to model and…
We are looking for a character modeler. The project is a Zombie Survival MMORPG. I am not the team manager and the game is not my idea. Here is the game design document if you are interested: https://www.dropbox.com/s/0owpazeyj50bp5b/Game%20Design%20Document.docx We already have several team members, myself included. This…