What needs to be created? I need a creative and imaginative sci-fi environment artist to help build the main starting base for the player. More specific Lets focus on a simple modular hallway corridor. Characteristics and properties of this corridor could be either shiny or used, damaged or new, what's important is that it…
Hi, I know this has been asked several time and for all different solution :D . Ok So i have plain white (sci fi med lab/ Research Facility) style walls. I have added subtle dust dirt all over on texture to make it not look super white, i would say the colour is more like off white (cream). The reason i mention about…
This was originally suppose to be an entry for PC's 35th challenge but I never made it in time. I was busy with other stuff and such. Anyhoo, here's a brief re-cap for idea behind the environment then I'll roll in to the pictures. What is 'Skate Rascals'?: Skate Rascal's is a hand-held skate boarding game made in vein of…
Just Add WaterJust Add Water are looking for more talented people to come and join our expanding team working on new Oddworld Inhabitants titles. Generalist: We need an all-rounder who is able to tackle any art tasks which may need doing. This includes anything from 3D modeling to texturing, rigging and model conversion as…
We are an indie game studio in Seattle looking for a 3D Modeller for A PC/Mac title using the Unity Engine. Were working on an engaging tactical steampunk game with strong narrative storylines and Contact us at jobs@nectar-games.com with your portfolio link and rates if available. (Or, for instance a basic rundown of the…
Hey it's been a while! So for this project it's not fully grounded yet but I know that I want to: 1. Expand my visual library with a focus on Sci Fi Elements and designing interiors based on Streamline Moderne and Art Deco 2. I want to improve my usage of the "Halo/Star Citizen" Workflow using trim sheets floating decals…
I'm making a small game that got single player and local multiplayer only. It will have up to 4 players or AIs at a time per game (no more than 4 ever). The game will be old-style low-poly with low-resolution textures like a PC game from 1998. I want it to have tons of blood and gore like Left 4 Dead 2. I got 5 characters…
Hi everyone, A bit late to the polycount but I've decided to try out my skills and learn something new. I'll be making a game environment scene based on Helio Frazao's concept that he did for environment design challenge. You can follow the progress of challenge at artstation website or here on polycount thread. At first I…
Hi~ This is something I've been working on alongside my anatomy studies. It was something to try help me take a break away from sculpting in Zbrush so I could go back to anatomy later with fresh eyes. I modeled it in the style of 'grey box', I think that's the term? Whereby it's all blocked out to give the forms and…
Still Looking Hello! I'm a programmer creating a co-op bullet hell game in Unity, much in the style of Realm of the Mad God. The game play loop is simple and addictive. You and some friends will join together, pick a dungeon, and try to blast through it for better loot. Of course, there are permadeath elements as well,…