At first I tried to get the proportions right and to brake down the scene into individual assets, so i can plan out everything in forward.
I've updated the scene with more basic shapes, lights, fog... Lighting is very harsh now and this is gonna be a trial and error when the roughness comes into the play, but it works fine for now and it gives overall mood.
At this point I'm 99% sure that I won't follow the concept fully, I've decided to save time where I can and reuse as much as possible, so props that are time consuming like trashed car and too many unique and complex buildings/parts is at the moment big no. I'll see how production phase gonna go and I'll organize accordingly.
These are pretty much all the assets that the scene was made of.
Broke down the scene into individual assets, gathered references and photobashed small guides for each one of them to make it visually clearer. Nothing is set in stone yet, still long way to go.
Highres phase is on the way, decided to start with modular building assets and individual props 'cause those are easiest and fastest for me, leaving the hard stuff for later (Substance designer, unreal, Lighting, etc...)
More highres props coming tomorrow there are few tweaks I need to make to them before uploading.
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