We are an indie game studio in Seattle looking for a 3D Modeller for A PC/Mac title using the Unity Engine. Were working on an engaging tactical steampunk game with strong narrative storylines and Contact us at
jobs@nectar-games.com with your portfolio link and rates if available. (Or, for instance a basic rundown of the time it takes you / how much youd charge for specific pieces on your portfolio site). Other duties include using particle effect systems and in-game art implementation.
Our needs include
- Modular Vehicle Artwork, so pieces of armor/guns that can be attached to multiple Chassis.
- Multiple pieces of sculpted terrain. These are mostly islands.
- Normal Spec and Diffuse Maps
- A handpainted/stylized texture style
- Preferably LoD models that we can scale up and down
Required Skills
- 3D Modeling and texturing skills (preferably Maya and Photoshop)
- Strong game playing experience and background (Boardgames a plus)
- Strong 3D and 2D skills
- Excellent communication skills
The Ideal candidate will have
- Experience with Unity and Substance Designer
- Ability to work independently
- Generalist skills like the ability to put together a shader, make placeholder animations, create basic particle effects
- Ability to define, create, and drive multiple art styles to meet the needs of game projects
- Located in Seattle
Final delivery of assets would include both the original source models/textures as well as a Unity Package with materials hooked in. For the correct candidate and based on the success of the title, this could turn into a full time position if both parties agree but it does not *have* to.
Nectar Games is dedicated to creating compelling and deep gameplay tailored to audiences who appreciate them.